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Parenting: Facing the Experience of Children’s Culture

Parenting: Facing the Experience of Children’s Culture

Facing the Experience of Children’s Culture

For people of all ages, violent electronic games are a preferred form of entertainment. Indeed, one of the biggest challenges for parents and educators is knowing how to guide children and young people in the use of different media.

(1) Excessive consumption of electronic games

Something similar happened in the 1980s. At that time, parents were worried about the long journey of violence on TV. Young people are the ones who most consume violent-themed games. I think we have to pay close attention to that fact. The question is whether the growth in young people’s practice of aggressive acts is linked to this excessive consumption of games. In other words, are they enhancing antisocial behavior, and particularly violence, or not? 

Violence is so common nowadays that we spend less and less time thinking about the problem. Games, of course, are not the principal cause. But it seems to me that they extol selfishness as superior to altruistic values, and thus foster a culture of violence. Surely, in that genre of games, you do not see respect for people and life. 

(2) Increased potential for physical aggression

To nurture the violent nature of some young people does not seem like a good thing. Research published by the United States National Academy of Sciences (PNAS) in 2018 points to a correlation between exposure of the children and young people to violent games and increased potential for physical aggression. 

We highly value entertainment as a culture. Young people live close to the consoles, away from being exposed to books and ideas. The technology allows them to play over the internet at the same time with other "players". Players assume that they are part of a global community. However, his involvement is not as active as it would seem. Playing violent electronic games is not an arduous activity. On the contrary, it is a repetitive, escapist, empty activity. Worse still is the disinterest of most parents, who need to reconsider the study and leisure activities with their children. 

(3) Awareness of the implications of excessive consumption of electronic games

Activities which do not allow discussion of the ethical implications of the decisions made should be avoided. They should play other genres of commercial games that focus on understanding and solving complex problems. There are good commercial games which provide fun and cognitive growth at the same time. 

Parents and educators need to face the experience of children's culture. They need to create a dialogue with kids. Adults need to be aware of what influence younger persons these days and offer guidance. Awareness of the cultural impacts on children is essential. The novelties can be used as a vehicle for parents and teachers to share their values.
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Arabic-Egyptian translator and blogger - I share my experience in a simple way that suits everyone..... (مترجم ومدون عربي مصري - أشارك خبرتي بأسلوب مبسط يناسب الجميع)

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